Auris the Salamander

Description:

Race: Halfling, strongheart
Class: Dragonfire Adept 3
Deity: Bahamut
Region: The Western Heartlands
Alignment: Lawful Good
Movement: 20
Vision: Normal
Type: Small Humanoid (Halfling, Dragonblood)

Gender: Male
Age: 28
Height: 3’3”
Weight: 38 lb.
Hair: Red
Eyes: Brown


ABILITY SCORES

Strength: 10
Dexterity: 14
Constitution: 16
Intelligence: 12
Wisdom: 12
Charisma: 14

BASE ATTACK MODIFIERS

Melee: +2 = + 1 (Base) + 0 (Strength) + 1 (Size)
Ranged: +4 = + 1 (Base) + 2 (Dexterity) + 1 (Size)
Grapple: -3 = + 1 (Base) + 0 (Strength) – 4 (Size)

Initiative: +2 = +2 (Dexterity)
Hit Points: 28/28 = 3d8 + 9 (Constitution) + 1 (Dragontouched)

ARMOR CLASS

Total: 21 = 10 + 4 (Armor) + 2 (Shield) + 2 (Dexterity) + 1 (Size) + 2 (Natural)
Touch AC: 13
Flat-footed AC: 19

SAVING THROWS

Fortitude: 6 = 3 (Base) + 3 (Constitution)
Reflex: 3 = 1 (Base) + 2 (Dexterity)
Will: 4 = 3 (Base) + 1 (Wisdom)

+2 morale bonus on saving throws against fear (Racial).
+1 bonus on saving throws against paralysis and sleep effects (Dragontouched).

EXPERIENCE

Total XP: 6,225
Next Level: 6,000


WEAPONS

Shortspear
  • Attack Bonus: +2
  • Damage: 1d4
  • Critical: x2
  • Range Increment: 20 ft.
  • Type: Piercing
  • Notes/Ammunition:

Crossbow, light, Masterwork
  • Attack Bonus: +5
  • Damage: 1d6
  • Critical: 19-20/x2
  • Range Increment: 80 ft.
  • Type: Piercing
  • Notes/Ammunition: 50 crossbow bolts.

ARMOR & PROTECTION

Mithral Shirt
  • Bonus: +4
  • Max Dexterity: +6
  • Armor Check Penalty: 0
  • Arcane Spell Failure: 10%

Darkwood Shield
  • Bonus: +2
  • Armor Check Penalty: 0
  • Arcane Spell Failure: 15%

FEATS

  • Simple Weapon Proficiency (Class)
  • Dragontouched (Class) (Dragon Magic, pg. 18)
  • Fearless (Bonus, Halfling) (Player’s Guide to Faerun, pg. 38)
  • Entangling Exhalation (Bonus, 1st) (Races of the Dragon, pg. 101)
  • Exhaled Barrier (Bonus, 3rd) (Races of the Dragon, pg. 101)

SKILLS

  • Bluff = 2 = 0 (Rank) + 2 (Charisma)
  • Climb = 2 = 0 (Rank) + 0 (Strength) + 2 (Racial)
  • Concentration = 3 = 0 (Rank) + 3 (Constitution)
  • Diplomacy = 8 = 6 (Rank) + 2 (Charisma)
  • Hide = 6 = 0 (Rank) + 2 (Dexterity) + 4 (Size)
  • Intidmidate = 2 = 0 (Rank) + 2 (Charisma)
  • Jump = -4 = 0 (Rank) + 0 (Strength) + 2 (Racial) – 6 (Speed)
  • Knowledge (Arcana) = 6 = 5 (Rank) + 1 (Intelligence)
  • Knowledge (Dungeoneering) = 2 = 1 (Rank) + 1 (Intelligence)
  • Knowledge (Local, Waterdeep) = 5 = 4 (Rank) + 1 (Intelligence)
  • Knowledge (Nature) = 2 = 1 (Rank) + 1 (Intelligence)
  • Knowledge (Religion) = 3 = 2 (Rank) + 1 (Intelligence)
  • Knowledge (The planes) = 3 = 2 (Rank) + 1 (Intelligence)
  • Listen = 3 = 0 (Rank) + 0 (Wisdom) + 2 (Racial) + 1 (Dragontouched)
  • Move Silently = 4 = 0 (Rank) + 2 (Dexterity) + 2 (Racial)
  • Search = 2 = 0 (Rank) + 1 (Intelligence) + 1 (Dragontouched)
  • Sense Motive = 1 = 0 (Rank) + 1 (Wisdom)
  • Spellcraft = 1 = 0 (Rank) + 1 (Intelligence)
  • Spot = 2 = 0 (Rank) + 1 (Wisdom) + 1 (Dragontouched)
  • Use Magic Device = 8 = 6 (Rank) + 2 (Charisma)

CLASS ABILITIES

  • Breath weapon (Su)
    • 2d6 fire damage.
    • Reflex DC = 14 = 10 + 1 (1/2 Class level) + 3 (Constitution).
  • Breath effects known
    • Frost Breath – Cone-shaped breath weapon deals cold damage.
  • Scales (Ex)
    • +2 natural armor bonus.

INVOCATIONS

  • Endure Exposure – Use endure elements as the spell; target gains immunity to your breath weapon.
  • Magic Insight – Detect magical auras; identify magic items.

LANGUAGES: Common, Halfling, Chondathan, Draconic, Dwarven, Elven, Gnome.


EQUIPMENT

  • Crossbow, light, Masterwork (Region)
    • Bolts, crossbow (50) (5 gp)
  • Shortspear (1 gp)
  • Darkwood Shield (257 gp)
  • Mithral Shirt (1100 gp)
  • Wand Bracer (300 gp)
    • Wand of Cure Light Wounds (750 gp)
    • Wand of Magic Missile (750 gp)
  • Explorer’s outfit (10 gp)
  • Torch (1 cp)
  • City Watch gear
    • Studded leather armor
    • Overshirt (green, black, and gold)
    • Steel shield, light
    • Club
    • Dagger
    • Short sword
    • Horn

Wealth: 156 gp 9 sp 9 cp
Total Weight: 21.5 lb.
Load: Light

CARRYING CAPACITY

Light Load: 25 lb.
Medium Load: 26-49 lb.
Heavy Load: 50-75 lb.


RACIAL TRAITS

  • Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
  • Halfling base land speed is 20 feet.
  • +2 racial bonus on Climb, Jump, Listen, and Move Silently checks.
  • +2 morale bonus on saving throws against fear.
  • +1 racial bonus on attack rolls with thrown weapons and slings.
  • Strongheart halflings gain one extra feat at 1st level.
Bio:

Appearance

Auris has a shock of red hair, brown eyes, and golden flecks on his ruddy skin.

Personality

Auris has many draconic tendencies, learned from his previous mentor, a gold dragon. He champions the weak and despises those who would exploit them. He has natural hoarding tendencies, similar to a dragon.

Biography

Auris was raised by Aurolanth, a gold dragon, who taught him the ways of dragonfire, Faurunian culture, and other skills.

However, one day, Aurolanth mysteriously disappeared from Auris’ life, leaving the halfling, in a sense, orphaned once more.

Auris made his way to Waterdeep, living and surviving on the mean streets of the City of Splendors. Eventually, however, he joined the ranks of the City Watch, keeping the streets as safe as he was able with the gifts Aurolanth left him.

Auris the Salamander

Undermountain Adventures airellian